class_name = "CPlane"
object_name = "Hs 129 B-2"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.15, 0.11
y= -0.15, 0.07
z= -0.19, 0.14
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.3, 0.11
y= -0.2, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Hs129B2/Hs129B2.mgm",true,true
VisualImage=1,"graphics/planes/Hs129B2/Hs129B2-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Hs129B2_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Hs129B2_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    
KeepNetworkImages=true

CollisionBody="graphics/planes/Hs129B2/Hs129B2_Phys.col"
HitBody="graphics/planes/Hs129B2/Hs129B2.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Hs129B2.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 800.0, 800.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.05 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //    / 

CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( )
CockpitArg = -2, 0100, 2, 01118, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //     

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )  
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0101, 2, 01107, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0101, 1, 01108, 0.0, "smooth_clamp", 0.1, "" //    
//CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //      
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //       
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //    
//CockpitArg = -2, 0201, 2, 03154, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_clamp",  0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   ()  
CockpitArg = -2, 0205, 0, 03180, 0.0, "smooth_clamp", 0.0, "" //       
CockpitArg = -2, 0205, 1, 03181, 0.0, "smooth_clamp", 0.0, "" //       

CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "" //  ( )  
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0111, 2, 01207, 0.0, "smooth_clamp", 0.2, "" //    2- 
CockpitArg = -2, 0111, 1, 01208, 0.0, "smooth_clamp", 0.1, "" //    
//CockpitArg = -2, 0112, 2, 01230, 0.0, "smooth_clamp", 0.2, "" //      
CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0210, 0, 03222, 0.0, "smooth_clamp", 0.2, "" //       
CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "" //    
//CockpitArg = -2, 0211, 2, 03254, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0211, 3, 03252, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_clamp",  0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "" //   ()  
CockpitArg = -2, 0215, 0, 03280, 0.0, "smooth_clamp", 0.0, "" //       
CockpitArg = -2, 0215, 1, 03281, 0.0, "smooth_clamp", 0.0, "" //       

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "" //      
CockpitArg = -2, 0351, 2, 02541, 0.0, "smooth_clamp", 0.0, "" //      

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //   -    

CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "" //  -  

CockpitArg = -2, 0430, 0, 04500, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "" //   ( )  
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
//CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 0, 09142, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0500, 0, 22042, 0.0, "smooth_clamp", 0.0, "" // /  

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0450, 1, 04302, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.2, "" //  

//CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //     "1"
//CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //     "2"
//CockpitArg = -2, 0455, 2, 09173, 0.0, "smooth_clamp", 0.1, "" //     "3"
//CockpitArg = -2, 0455, 3, 09174, 0.0, "smooth_clamp", 0.1, "" //     "4"

//CockpitArg = -2, 0456, 0, 09175, 0.0, "smooth_clamp", 0.1, "" //   "  - " 
//CockpitArg = -2, 0456, 1, 09176, 0.0, "smooth_clamp", 0.1, "" //   " - " 

CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 2, 09053, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 3, 09054, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0460, 0, 09055, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0460, 1, 09056, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0464, 0, 04315, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0464, 1, 04316, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0464, 2, 04317, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0473, 0, 09003, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0473, 1, 09103, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0473, 2, 09203, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0473, 3, 09303, 0.0, "smooth_wrap",  0.1, "" //     

CockpitArg = -2, 0476, 0, 09091, 0.0, "smooth_wrap",  0.1, "" //  -       /  
CockpitArg = -2, 0476, 1, 09191, 0.0, "smooth_wrap",  0.1, "" //  -      
CockpitArg = -2, 0476, 2, 09291, 0.0, "smooth_wrap",  0.1, "" //  -      
CockpitArg = -2, 0476, 3, 09391, 0.0, "smooth_wrap",  0.1, "" //  -      

CockpitArg = -2, 0470, 0, 09014, 0.0, "smooth_wrap", 0.1, "" //     
CockpitArg = -2, 0470, 1, 09114, 0.0, "smooth_wrap", 0.1, "" //     
CockpitArg = -2, 0470, 2, 09214, 0.0, "smooth_wrap", 0.1, "" //      
CockpitArg = -2, 0470, 3, 09314, 0.0, "smooth_wrap", 0.1, "" //     

CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  Bildgerat
//CockpitArg = -2, 0641, 0, 04318, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0660, 0, 09005, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.2, "" //     FuG 16 Z


[attach=0]
	position= 1.45, -0.25, 0.025
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Hs129B2_GER41.txt"
[end]

[attach=1]
	position= 1.78, 0.71, -0.82
	rotation= 85, 18, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Hs129B2.txt"

ToggleUserAI=true	//     

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 12.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Hs_129_B2"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 1.5, -0.08, -2.8
Gun_Coord1= 1.5, -0.08, 2.8
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0

FlarePos= 1.78, 0.71, -0.82
FlareDir= 1.0, 1.0, -1.0
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 1.995, 0.449, 0.053

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 1.868, -0.351, -1.900
		Mass = 6.3
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 0.292, -0.220, -2.430
		Mass = 31.5
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = -0.386, -0.433, -2.489
		Mass = 7.2
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 1.868, -0.351, 1.900
		Mass = 6.3
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 0.292, -0.220, 2.430
		Mass = 31.5
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = -0.386, -0.433, 2.489
		Mass = 7.2
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.741, -0.329, -0.483			//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.2									//        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.008, 0.922, 0.922, 0.000, 0.000, 0.000	//   
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0				//  
		DefaultGunPosition = 1.9, -0.328, -0.491			//    ,  1.4885, -0.32842, -0.490716
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0								//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0			//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingL_In_0"				//  CollisionBox   ,      
		AmmunitionPosition = 0.800, -0.343, -0.914			//  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.795, -0.559, -0.523
		CartridgeCasesEjectionSpeed = 0, -2, -0.5
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1								//Light Arg 60230
		DrawAnimationArgIdx = 0, 9070						//     
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.741, -0.329,  0.483			//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.2									//        [   Bf-109E]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.008, 0.922, 0.922, 0.000, 0.000, 0.000	//   
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0				//  
		DefaultGunPosition = 1.9, -0.328, 0.491				//    ,  1.4885, -0.32842, -0.490716
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0								//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0			//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingR_In_0"				//  CollisionBox   ,      
		AmmunitionPosition = 0.800, -0.343,  0.914			//  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.795, -0.559, 0.523
		CartridgeCasesEjectionSpeed = 0, -2, 0.5
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 2								//Light Arg 60240
		DrawAnimationArgIdx = 0, 9070						//     
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-15.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.697, -0.009, -0.358				//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0										//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.159, 3.403, 3.455, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0										//  
		CarriageDragPosition = 0.0, 0.0, 0.0					//  
		DefaultGunPosition = 2.3, -0.008, -0.357				//    ,  0.557, -0.008, -0.357
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0									//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0				//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingL_In_0"				//  CollisionBox   ,      
		AmmunitionPosition = -0.609, -0.350, -1.004				//  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 1									// Light Arg 60230
		DrawAnimationArgIdx = 0, 9070							//     
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-15.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.697, -0.009,  0.358				//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0										//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.159, 3.403, 3.455, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0										//  
		CarriageDragPosition = 0.0, 0.0, 0.0					//  
		DefaultGunPosition = 2.3, -0.008, 0.357					//    ,  0.557, -0.008, -0.357
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0									//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0				//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingR_In_0"					//  CollisionBox   ,      
		AmmunitionPosition = -0.609, -0.350,  1.004				//  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 2									// Light Arg 60240
		DrawAnimationArgIdx = 0, 9070							//     
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=1]
	WMname="Hs129B2_MG15120x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.697, -0.009, -0.358				//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0										//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.159, 3.403, 3.455, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0										//  
		CarriageDragPosition = 0.0, 0.0, 0.0					//  
		DefaultGunPosition = 2.3, -0.008, -0.357				//    ,  0.557, -0.008, -0.357
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0									//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0				//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingL_In_0"					//  CollisionBox   ,      
		AmmunitionPosition = -0.609, -0.350, -1.004				//  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 1									// Light Arg 60230
		DrawAnimationArgIdx = 0, 9070							//     
		GunSoundsIdx = 5
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.697, -0.009,  0.358				//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0										//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.159, 3.403, 3.455, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0										//  
		CarriageDragPosition = 0.0, 0.0, 0.0					//  
		DefaultGunPosition = 2.3, -0.008, 0.357					//    ,  0.557, -0.008, -0.357
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0									//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0				//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingR_In_0"					//  CollisionBox   ,      
		AmmunitionPosition = -0.609, -0.350,  1.004				//  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 2									// Light Arg 60240
		DrawAnimationArgIdx = 0, 9070							//     
		GunSoundsIdx = 6
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=2]
	WMname="Hs129B2_MG17x4"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  
		AttachToPart = "^4_Fuse_Ctl_0"
		Position = -0.219, -0.706, 0.000
		Mass = 12.802
		CxaS = 0.027 // Cx*S = 0.2 * 0.137
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.024, -0.516, -0.260			//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 22.2									//        [   Bf-109E] +   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.758, 1.500, 2.172, 0.019, -0.003, -0.083	//    +  
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0				//  
		DefaultGunPosition = 0.738, -0.683, -0.241			//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0								//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0			//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^4_Fuse_Ctl_0"				//  CollisionBox   ,      
		AmmunitionPosition = -0.019, -0.374, -0.283			//  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.0, -0.744, -0.203
		CartridgeCasesEjectionSpeed = -1, -1.5, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 0								//Light Arg 60220
		DrawAnimationArgIdx = 0, 9070						//     
		GunSoundsIdx = 7
		ShotSoundType = 3
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun08"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.024, -0.516, -0.105			//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 22.2									//        [   Bf-109E] +   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.758, 1.499, 2.172, 0.019, -0.003, -0.082	//    +  
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0				//  
		DefaultGunPosition = 0.738, -0.683, -0.085			//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0								//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0			//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^4_Fuse_Ctl_0"				//  CollisionBox   ,      
		AmmunitionPosition = -0.019, -0.374, -0.127			//  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.0, -0.744, -0.047
		CartridgeCasesEjectionSpeed = -1, -1.5, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9713
		FlashAnimationGroup = 0								//Light Arg 60220
		DrawAnimationArgIdx = 0, 9070						//     
		GunSoundsIdx = 7
		ShotSoundType = 3
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=6]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun09"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.024, -0.516,  0.051			//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 22.2									//        [   Bf-109E] +   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.757, 1.499, 2.172, 0.019, -0.003, -0.080	//    +  
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0				//  
		DefaultGunPosition = 0.738, -0.683, 0.085			//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0								//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0			//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^4_Fuse_Ctl_0"				//  CollisionBox   ,      
		AmmunitionPosition = -0.019, -0.374,  0.029			//  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.0, -0.744, 0.109
		CartridgeCasesEjectionSpeed = -1, -1.5, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9813
		FlashAnimationGroup = 0								//Light Arg 60220
		DrawAnimationArgIdx = 0, 9070						//     
		GunSoundsIdx = 7
		ShotSoundType = 3
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=7]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun10"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.024, -0.516,  0.206			//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 22.2									//        [   Bf-109E] +   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.757, 1.498, 2.172, 0.019, -0.003, -0.078	//    +  
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0				//  
		DefaultGunPosition = 0.738, -0.683, 0.241			//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0								//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0			//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^4_Fuse_Ctl_0"				//  CollisionBox   ,      
		AmmunitionPosition = -0.019, -0.374,  0.185			//  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.0, -0.744, -0.265
		CartridgeCasesEjectionSpeed = -1, -1.5, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9913
		FlashAnimationGroup = 0								//Light Arg 60220
		DrawAnimationArgIdx = 0, 9070						//     
		GunSoundsIdx = 7
		ShotSoundType = 3
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=3]
	WMname="Hs129B2_MK101"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   MK 101/MK 103
		AttachToPart = "^4_Fuse_Ctl_0"
		Position = 0.068, -0.787, 0.000
		Mass = 42.603
		CxaS = 0.034 // Cx*S = 0.2 * 0.168
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK101.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.361, -0.711, -0.011					//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 154.998								//        +   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 2.852, 50.641, 51.961, -1.109, 0.372, -0.499 //    +  
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0
		DefaultGunPosition = 2.231, -0.743, 0.0				//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.02								//  
		DefaultGunDragPosition = 1.400,  -0.744,  0.0		//     
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0331, 0.1093	//      ,    3.3     .   -37 "  "  -2 712.6  400.
		AmmunitionAttachToPart = "^4_Fuse_Ctl_0"  				//  CollisionBox   ,      
		AmmunitionPosition = 0.149, -0.422, -0.108 			//  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.167, -0.972, 0.0
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3

		ReservedMagazinesArgIdx = 9019
//		TriggerPositionArgIdx = 9101						// - not used
		RoundsInMagazineArgIdx = 9011
//		AmmunitionMovingArgIdx = 0							// - not used
//		HideAmmunitionArgIdx = 0							// - not used
		ReLoadingArgIdx = 9018
//		AzimuthDeviationArgIdx = 0							// - not used
//		ElevationDeviationArgIdx = 0						// - not used
//		FiringPinPositionArgIdx = 9103						// - not used
		DrawAnimationArgIdx = 0, 9128						//  

		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 8
		ShotSoundType = 4
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=4]
	WMname="Hs129B2_MK103"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   MK 103/MK 103
		AttachToPart = "^4_Fuse_Ctl_0"
		Position = 0.068, -0.787, 0.000
		Mass = 42.603
		CxaS = 0.034 // Cx*S = 0.2 * 0.168
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK103.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^4_Fuse_Ctl_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.613, -0.741, -0.004					//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 159.449								//        +   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 4.167, 43.209, 46.087, -3.211, 0.273, -0.356 //    +  
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0
		DefaultGunPosition = 2.059, -0.779, 0.0				//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.015								//  
		DefaultGunDragPosition = 1.518,  -0.779,  0.0		//      
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0331, 0.1093	//      ,    3.3     .   -37 "  "  -2 712.6  400.
		AmmunitionAttachToPart = "^4_Fuse_Ctl_0"  				//  CollisionBox   ,      
		AmmunitionPosition = 0.153, -0.296, -0.049 			//  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.167, -0.972, 0.0
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3

		ReservedMagazinesArgIdx = 9019
//		TriggerPositionArgIdx = 9101						// - not used
		RoundsInMagazineArgIdx = 9011
//		AmmunitionMovingArgIdx = 0							// - not used
//		HideAmmunitionArgIdx = 0							// - not used
		ReLoadingArgIdx = 9018
//		AzimuthDeviationArgIdx = 0							// - not used
//		ElevationDeviationArgIdx = 0						// - not used
//		FiringPinPositionArgIdx = 9103						// - not used
		DrawAnimationArgIdx = 0, 9128						//  

		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 9
		ShotSoundType = 5
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=5]
	WMname="Hs129B2_PeilG6"
	WMgroup="3"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^4_Fuse_Ctl_0"
		Position = 0.307, -0.302, 0.0 //     , 50% 
		Mass = 10.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=6]
	WMname="Hs129B2_Mirror"
	WMgroup="4"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^4_Fuse_Ctl_0"
		Position = 1.65, 0.71, 0.0
		Mass = 1.0
		CxaS = 0.008
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=0.12
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + SC50-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + SC50-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=0.28
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=4]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=0.2
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + SC250-1 + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=2,-1,-3,-4
	AnimationVal=0.45
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4,5,6,7-MG17-AP-4000-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=2,-1,-3,-4
	AnimationVal=0.37
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4,5,6,7-MG17-AP-4000-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=3,-1,-2,-4
	AnimationVal=0.62
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK101-AP-30-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=8]
	WeaponModes=3,-1,-2,-4
	AnimationVal=0.62
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK101-HE-30-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=9]
	WeaponModes=3,-1,-2,-4
	AnimationVal=0.53
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK101-AP-30-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=10]
	WeaponModes=3,-1,-2,-4
	AnimationVal=0.53
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK101-HE-30-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=4
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=11]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.8
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK103-AP-80-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=5
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=12]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.8
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK103-HE-80-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=6
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=13]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.8
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK103-APHE-80-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=7
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=14]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.7
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK103-AP-80-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=5
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=15]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.7
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK103-HE-80-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=6
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=16]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.7
	name="0,1-MG17-AP-2000 + 2,3-MG15115-APHE-500 + 4-MK103-APHE-80-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=7
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

// + MG 151 20

[Ammunition=17]
	WeaponModes=1,-2,-3,-4
	AnimationVal=1.0
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=18]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.12
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + SC50-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=19]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + SC50-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=20]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.28
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=21]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.2
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + SC250-1 + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=22]
	WeaponModes=12,-3,-4
	AnimationVal=0.45
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4,5,6,7-MG17-AP-4000-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=23]
	WeaponModes=12,-3,-4
	AnimationVal=0.37
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4,5,6,7-MG17-AP-4000-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=24]
	WeaponModes=13,-2,-4
	AnimationVal=0.62
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK101-AP-30-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=25]
	WeaponModes=13,-2,-4
	AnimationVal=0.62
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK101-HE-30-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=4
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=26]
	WeaponModes=13,-2,-4
	AnimationVal=0.53
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK101-AP-30-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=27]
	WeaponModes=13,-2,-4
	AnimationVal=0.53
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK101-HE-30-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=4
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=28]
	WeaponModes=14,-2,-3
	AnimationVal=0.8
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK103-AP-80-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=5
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=29]
	WeaponModes=14,-2,-3
	AnimationVal=0.8
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK103-HE-80-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=6
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=30]
	WeaponModes=14,-2,-3
	AnimationVal=0.8
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK103-APHE-80-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=31]
	WeaponModes=14,-2,-3
	AnimationVal=0.7
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK103-AP-80-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=5
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=32]
	WeaponModes=14,-2,-3
	AnimationVal=0.7
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK103-HE-80-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=6
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=33]
	WeaponModes=14,-2,-3
	AnimationVal=0.7
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-500 + 4-MK103-APHE-80-add + SC50-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=4
[end]

// Other

[Ammunition=34]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=35]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=36]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=37]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=38]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=39]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=40]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=41]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=42]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=43]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=44]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=45]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=46]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 1000   7.9257 (  MG 17)
	ExpendableMass = 26.5 //  Handbuch
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=1000
	RoundsInMagazine=1000
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 83   167 -  15x96 (  MG 151/15)
	ExpendableMass = 31.2
	ResidualMass = 14.1
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 83   167 -  2082 (  MG 151/20)
	ExpendableMass = 29.6
	ResidualMass = 22.9
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 30   30x184 (  MK 101)
	ExpendableMass = 24.12 //   30.0   
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=30
	RoundsInMagazine=30
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=4]	// 30 -  30x184 (  MK 101)
	ExpendableMass = 23.34 //   30.0   
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=30
	RoundsInMagazine=30
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=5]	// 80   30x184 (  MK 103)
	ExpendableMass = 74.72 //  ..   130
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=80
	RoundsInMagazine=80
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=6]	// 80 -  30x184 (  MK 103)
	ExpendableMass = 72.64 //  ..   130
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=80
	RoundsInMagazine=80
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=7]	// 40   40 -  30x184 (  MK 103)
	ExpendableMass = 73.68 //  ..   130
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=80
	RoundsInMagazine=80
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

//   1  SC250

[attach=20]
	position = 0.420, -0.938, 0.0
	convex = "^4_Fuse_Ctl_0"
[end]

//   6  SC50

[attach=21]
	position = 0.537, -0.426, -3.909
	convex = "^1_WingL_Mid_0"
	rotation= -5, 0, 0
[end]
[attach=22]
	position = 0.537, -0.426, 3.909
	convex = "^1_WingR_Mid_0"
	rotation= 5, 0, 0
[end]
[attach=23]
	position = 1.075, -0.832, -0.169
	convex = "^4_Fuse_Ctl_0"
[end]
[attach=24]
	position = 1.075, -0.832, 0.169
	convex = "^4_Fuse_Ctl_0"
[end]
[attach=25]
	position = -0.102, -0.832, -0.169
	convex = "^4_Fuse_Ctl_0"
[end]
[attach=26]
	position = -0.102, -0.832, 0.169
	convex = "^4_Fuse_Ctl_0"
[end]

//   

[attach=27]
	position= -6.4212, -0.22, 0.0
	convex = "^1_Fuse_Ctl_11"
	rotation= 0, 0, -15
[end]
[attach=28]
	position= 0.6605, 0.013, -6.8577
	convex = "^1_WingL_Out_0"
	rotation= -7.0, 0, 0
[end]
[attach=29]
	position= 0.6605, 0.013, 6.8577
	convex = "^1_WingR_Out_0"
	rotation= 7.0, 0, 0
[end]

//  1  SC250

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.420, -0.938, 0.0
	Convex = "^4_Fuse_Ctl_0"
	BombHolderMass = 24.6 // 4.0+20.6
	BombHolderCxaS = 0.008 // /  
	AttachedBombCxaS = 0.15 // 
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]

//  6  SC50

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.537, -0.426, -3.909
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.9 //  
	BombHolderCxaS = 0.011 //   sd70  ju-87
	AttachedBombCxaS = 0.04 // -    190
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.537, -0.426, 3.909
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.9 //  
	BombHolderCxaS = 0.011 //   sd70  ju-87
	AttachedBombCxaS = 0.04 // -    190
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.075, -0.832, -0.169
	Convex = "^4_Fuse_Ctl_0"
	BombHolderMass = 4.9 // (4.0+15.6)/4
	BombHolderCxaS = 0.011 //   sd70  ju-87
	AttachedBombCxaS = 0.04 // -    190
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.075, -0.832, 0.169
	Convex = "^4_Fuse_Ctl_0"
	BombHolderMass = 4.9 // (4.0+15.6)/4
	BombHolderCxaS = 0.011 //   sd70  ju-87
	AttachedBombCxaS = 0.04 // -    190
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.102, -0.832, -0.169
	Convex = "^4_Fuse_Ctl_0"
	BombHolderMass = 4.9 // (4.0+15.6)/4
	BombHolderCxaS = 0.011 //   sd70  ju-87
	AttachedBombCxaS = 0.04 // -    190
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.102, -0.832, 0.169
	Convex = "^4_Fuse_Ctl_0"
	BombHolderMass = 4.9 // (4.0+15.6)/4
	BombHolderCxaS = 0.011 //   sd70  ju-87
	AttachedBombCxaS = 0.04 // -    190
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.4212, -0.22, 0.0
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, -6.8577
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, 6.8577
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=10]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.4212, -0.22, 0.0
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=11]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, -6.8577
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=12]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, 6.8577
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=13]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.4212, -0.22, 0.0
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, -6.8577
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, 6.8577
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=16]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.4212, -0.22, 0.0
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, -6.8577
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, 6.8577
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=19]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.4212, -0.22, 0.0
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, -6.8577
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, 6.8577
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=22]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.4212, -0.22, 0.0
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, -6.8577
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.6605, 0.013, 6.8577
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=7.2

[Entrance]
	EntrancePos= 1.43, -0.25, 0.0
	EntranceRot= 0,0,0
	JumpDir= 0,7,1
[end]
[Entrance]
	EntrancePos= 1.43, -0.25, 0.0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits = -180.0, -176.0,  39.0, +90.0
SectorLimits = -176.0, -172.0,   8.0, +90.0
SectorLimits = -172.0, -140.0, -13.0, +90.0
SectorLimits = -140.0, -120.0, -10.0, +90.0
SectorLimits = -120.0, -102.0,  -6.0, +90.0
SectorLimits = -102.0,  -93.0,  -3.0, +90.0
SectorLimits =  -93.0,  -60.0,  -9.0, +90.0
SectorLimits =  -60.0,  -40.0, -40.0, +90.0
SectorLimits =  -40.0,  -24.0, -25.0, +90.0
SectorLimits =  -24.0,  +24.0, -20.0, +90.0
SectorLimits =  +24.0,  +40.0, -25.0, +90.0
SectorLimits =  +40.0,  +60.0, -40.0, +90.0
SectorLimits =  +60.0,  +93.0,  -9.0, +90.0
SectorLimits =  +93.0, +102.0,  -3.0, +90.0
SectorLimits = +102.0, +120.0,  -6.0, +90.0
SectorLimits = +120.0, +140.0, -10.0, +90.0
SectorLimits = +140.0, +172.0, -13.0, +90.0
SectorLimits = +172.0, +176.0,   8.0, +90.0
SectorLimits = +176.0, +180.0,  39.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^4_Fuse_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^4_Fuse_Ctl_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^4_Fuse_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^4_Fuse_Ctl_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBottomTopAxis = 45.0

		BackArmor = 1.0
		FrontArmor = 1.0
		BottomArmor = 7.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBottomTopAxis = 45.0

		BackArmor = 1.0
		FrontArmor = 1.0
		BottomArmor = 7.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 6.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 45.0 
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 6.0
		TopArmor = 0.0
		LeftArmor = 6.0
		RightArmor = 6.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler02"
	SphereHitProtection = 6.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 45.0 
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 6.0
		TopArmor = 0.0
		LeftArmor = 6.0
		RightArmor = 6.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=12
	ArmorBack=12
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=12
	ArmorBack=12
	ArmorTop=2
	ArmorBottom=6
	ArmorRight=6
	ArmorLeft=6
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000  //   
energyloss="~eng02",true,5.0,20000  //   

energyloss="Eng0_Blade1",true,2.5,1000 //  0  
energyloss="Eng0_Blade2",true,2.5,1000 //  1  
energyloss="Eng0_Blade3",true,2.5,1000 //  2  

energyloss="Eng1_Blade1",true,2.5,1000 //  0  
energyloss="Eng1_Blade2",true,2.5,1000 //  1  
energyloss="Eng1_Blade3",true,2.5,1000 //  2  

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  
energyloss="~ftank03",true,0.7,10000 //  

energyloss="~otank01",true,0.7,20000 //  
energyloss="~otank02",true,0.7,20000 //  

energyloss="~ocooler01",true,0.7,10000 //  
energyloss="~ocooler02",true,0.7,10000 //  

//Armor

energyloss="~armor01",false,12.0,1 //  , 12
energyloss="~armor02",false,12.0,1 //  , 12
energyloss="~armor03",false,6.0,1  // , 6
energyloss="~armor04",false,12.0,1 //, 12
energyloss="~armor05",false,6.0,1  // , 6
energyloss="~armor06",false,6.0,1  // , 6
energyloss="~armor07",false,12.0,1 //, 12
energyloss="~armor08",false,6.0,1 //  , 6
energyloss="~armor09",false,6.0,1 //  , 6
energyloss="~armor10",false,6.0,1 //  , 6
energyloss="~armor11",false,6.0,1 //  , 6
energyloss="~armor12",false,6.0,1 //  , 6
energyloss="~armor13",false,6.0,1 //  , 6
energyloss="~armor14",false,6.0,1 // , 6
energyloss="~armor15",false,6.0,1 // , 6
energyloss="~armor16",false,6.0,1 // , 6
energyloss="~armor17",false,6.0,1 // , 6
energyloss="~armor18",false,6.0,1 // , 6
energyloss="~armor19",false,6.0,1 // , 6
energyloss="~armor20",false,6.0,1 // , 6
energyloss="~armor21",false,6.0,1 // , 6
energyloss="~armor22",false,8.0,1 //,  8

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0",true,4.0,1 //  
energyloss="GearL_1",true,4.0,1 //  

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0",true,4.0,1 //  
energyloss="GearR_1",true,4.0,1 //  

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   
energyloss="GearC_1",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // MG17
energyloss="~gun02_ammo",true,0.7,20000 // MG17
energyloss="~gun03_ammo",true,0.7,20000 // MG151
energyloss="~gun04_ammo",true,0.7,20000 // MG151
energyloss="~gun05_ammo",true,0.7,20000 //  MK101
energyloss="~gun06_ammo",true,0.7,20000 //  MK103
energyloss="~gun07_ammo",true,0.7,20000 //  MG17
energyloss="~gun08_ammo",true,0.7,20000 //  MG17
energyloss="~gun09_ammo",true,0.7,20000 //  MG17
energyloss="~gun10_ammo",true,0.7,20000 //  MG17
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //
energyloss="~gun07",true,4.0,1 //
energyloss="~gun08",true,4.0,1 //
energyloss="~gun09",true,4.0,1 //
energyloss="~gun10",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=159
max_CAS=650

DangerAoA = 18.0                            // -   
CriticalAoA = 20.0							//   
Maxny = 9.0								    // - 
DangerV = 620.0								//    
MaxGearV = 280.0							// -     
MaxFlapV = 240.0							// -     
TakeOffV = 150.0							//   
ClimbV = 210.0								//     
DescendV = 190.0							//    
minV = 160.0								// -  
minVDeltaFlaps = 5.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 125.0					// -    
//WaterMaxTemperature = 100.0				// -    
CylinderHeadMaxTemperature = 230.0		    // -     
